The series of weekly workshops equip participants with a toolset to express themselves through pixels, key frames, polygons and code.
The computer can be an art machine and Bravo’s playful revelry in its potential makes it accessible to anyone.
Bravo Child is a creative consultant, storyteller and designer of graphics, websites, games and experiences.
The course presents a series of exercises to acquaint participants with the art/tech production pipeline. You will then be guided to apply these new found skills to craft your imaginings into animations, websites or video games.
Next course commences in October and will be held in Melbourne.
Below are some tools which I will be using during the course, along with a few others which are free versions, similar to the programs I use.
The key toolset is comprised of Adobe Creative Cloud’s Photoshop, Illustrator and After Effects. Autodesk’s Maya and Unity 3D.
I will also be using WordPress as an example of a website CMS, (Content Management System).
WordPress is one of the most successful and widely used platforms for creating blogs and websites. It is a content management system, which allows one to easily upload images, write blogs, embed YouTube videos and use pre-made themes to create a site that is ready to use within minutes. For those who want extra control / customisation, WordPress is available for download via their .org site, which requires self-hosting.
Hosted by Automattic/WordPress
Adobe Creative Cloud.
This is a paid subscription model, which provides one with a suite of programs which can do everything from image manipulation, illustration and special effects, through to magazine layouts, website development, sound and video editing. Free trials are available for 30 days to test out the programs before committing to the monthly payments.
Unity 3D is a versatile game engine, suitable for projects of any size; from small Indie teams to large triple A title factories. It has a great online resource of tutorials, a community forum for discussions and store to purchase assets, scripts and extension packages. Unity picked up many fans by having a free version, an extensive code library and navigation which is very familiar for Maya users.
Unreal is another great game engine, which looks great ‘straight out the box’. It has a modular environment creation tool set, which trains good habits for environment artists.
Unreal is free to use with full features and only requires payment when you start making money from any games you release.
GameSalad does all it can to make game development easy for the beginner, with templates to work from and a drag n’ drop interface which requires no coding.
NOTE: I do not cover this program during the course.
Autodesk produce many different software tools for animators, game architects and engineers. One of their very popular and fully featured / industry standard tools is Maya, used for 3D modelling and animation. Research all of the tools on offer to see how they can best serve your imagination.
Blender is a free alternative to Maya, for 3D modelling and animation.
Gimp is a free, open-source, alternative to Adobe Photoshop for image manipulation and digital painting.
Inkscape is a free, open-source, alternative to Adobe Illustrator for drawing / vector art.
Alchemy is an open drawing project aimed at exploring how we can sketch, draw, and create on computers in new ways. Alchemy isn’t software for creating finished artwork, but rather a sketching environment that focuses on the absolute initial stage of the creation process. Experimental in nature, Alchemy lets you brainstorm visually to explore an expanded range of ideas and possibilities in a serendipitous way.
ProcessingJS is a web-compatible version of Processing, which is a programming language designed to teach artists to code. It can be used to make animated artworks and interactive drawing tools.